- canAttack() - Method in enum paintball.user.UnitType
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Returns if this type of unit can act or not.
- canCreateBall(GameColor, Direction) - Method in interface paintball.user.UnitController
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Returns if this unit can create a ball of a given color at a given direction.
- canMove() - Method in interface paintball.user.UnitController
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Returns if this unit can move this turn.
- canMove(Direction) - Method in interface paintball.user.UnitController
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Returns if a unit can move following the given direction.
- canMove() - Method in enum paintball.user.UnitType
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Returns if this type of unit can move or not.
- canPaint() - Method in interface paintball.user.UnitController
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Returns if this unit can act this turn.
- canPaint(Location) - Method in interface paintball.user.UnitController
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Returns if this unit can paint a given location with its color.
- canSenseLocation(Location) - Method in interface paintball.user.UnitController
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Returns if the unit can sense target location.
- CONSTRUCTION_TURNS - Static variable in class paintball.user.GameConstants
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Turns that units take since their construction until they can move and attack.
- createBall(GameColor, Direction) - Method in interface paintball.user.UnitController
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Attempts to create a ball of a given color at a given direction.