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C

canAttack() - Method in enum paintball.user.UnitType
Returns if this type of unit can act or not.
canCreateBall(GameColor, Direction) - Method in interface paintball.user.UnitController
Returns if this unit can create a ball of a given color at a given direction.
canMove() - Method in interface paintball.user.UnitController
Returns if this unit can move this turn.
canMove(Direction) - Method in interface paintball.user.UnitController
Returns if a unit can move following the given direction.
canMove() - Method in enum paintball.user.UnitType
Returns if this type of unit can move or not.
canPaint() - Method in interface paintball.user.UnitController
Returns if this unit can act this turn.
canPaint(Location) - Method in interface paintball.user.UnitController
Returns if this unit can paint a given location with its color.
canSenseLocation(Location) - Method in interface paintball.user.UnitController
Returns if the unit can sense target location.
CONSTRUCTION_TURNS - Static variable in class paintball.user.GameConstants
Turns that units take since their construction until they can move and attack.
createBall(GameColor, Direction) - Method in interface paintball.user.UnitController
Attempts to create a ball of a given color at a given direction.
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