- length() - Method in enum aic2021.user.Direction
-
Returns the euclidean norm of this direction.
- lightTorch() - Method in interface aic2021.user.UnitController
-
This unit attempts to lights a torch.
- location - Variable in class aic2021.user.FireInfo
-
The location of the fire.
- Location - Class in aic2021.user
-
Class that represents the location of each of the tiles.
- Location(int, int) - Constructor for class aic2021.user.Location
-
Constructor of a new Location.
- Location() - Constructor for class aic2021.user.Location
-
Empty constructor.
- location - Variable in class aic2021.user.ResourceInfo
-
The location of the given resource.
- luminosityLength() - Method in enum aic2021.user.Direction
-
Returns the approximate direction used in the illumination formula.
- LUMINOUS_INTENSITY_INCREASE_COMBUSTION - Static variable in class aic2021.user.GameConstants
-
The luminous intensity of all new torches and fires created by all units of a given team are increased by this value if `Combustion` has been researched.
- LUMINOUS_INTENSITY_UNITS - Static variable in class aic2021.user.GameConstants
-
Array containing the intrinsic luminous intensity of each unit type.
- luminousIntensity - Variable in enum aic2021.user.UnitType
-
Intrinsic luminous intensity of this unit type.