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L

length() - Method in enum aic2021.user.Direction
Returns the euclidean norm of this direction.
lightTorch() - Method in interface aic2021.user.UnitController
This unit attempts to lights a torch.
location - Variable in class aic2021.user.FireInfo
The location of the fire.
Location - Class in aic2021.user
Class that represents the location of each of the tiles.
Location(int, int) - Constructor for class aic2021.user.Location
Constructor of a new Location.
Location() - Constructor for class aic2021.user.Location
Empty constructor.
location - Variable in class aic2021.user.ResourceInfo
The location of the given resource.
luminosityLength() - Method in enum aic2021.user.Direction
Returns the approximate direction used in the illumination formula.
LUMINOUS_INTENSITY_INCREASE_COMBUSTION - Static variable in class aic2021.user.GameConstants
The luminous intensity of all new torches and fires created by all units of a given team are increased by this value if `Combustion` has been researched.
LUMINOUS_INTENSITY_UNITS - Static variable in class aic2021.user.GameConstants
Array containing the intrinsic luminous intensity of each unit type.
luminousIntensity - Variable in enum aic2021.user.UnitType
Intrinsic luminous intensity of this unit type.
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