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I

INITIAL_FOOD - Static variable in class aic2021.user.GameConstants
Initial food of each team.
INITIAL_STONE - Static variable in class aic2021.user.GameConstants
Initial stone of each team.
INITIAL_WOOD - Static variable in class aic2021.user.GameConstants
Initial wood of each team.
intensity - Variable in class aic2021.user.FireInfo
The luminous intensity of the fire.
isAccessible(Location) - Method in interface aic2021.user.UnitController
Returns if target location is accessible by this unit.
isBeingConstructed() - Method in class aic2021.user.UnitInfo
Returns if this unit is currently being constructed.
isEqual(Direction) - Method in enum aic2021.user.Direction
Returns if this direction is equal to target direction.
isEqual(Location) - Method in class aic2021.user.Location
Returns if the given location is equal to this (in value).
isObstructed(Location, Location) - Method in interface aic2021.user.UnitController
Returns if the segment connecting two given locations is obstructed by a mountain.
isOutOfMap(Location) - Method in interface aic2021.user.UnitController
Returns if the given location is outside the map.
isResearched(Technology) - Method in interface aic2021.user.UnitController
Returns if the given technology has been researched by this team.
isStructure() - Method in enum aic2021.user.UnitType
Returns if this unit type is a structure.
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