- Team - Enum in aic2021.user
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Enum that contains all factions in this game.
- TECH_LEVEL_THRESHOLD - Static variable in class aic2021.user.GameConstants
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Required amount of technologies of a given level to unlock the next technology level.
- Technology - Enum in aic2021.user
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Class containing all available technologies to investigate.
- TECHNOLOGY_FOOD_COSTS - Static variable in class aic2021.user.GameConstants
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Array containing the food cost of each technology (sorted by the technology enumeration).
- TECHNOLOGY_STONE_COSTS - Static variable in class aic2021.user.GameConstants
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Array containing the stone cost of each technology (sorted by the technology enumeration).
- TECHNOLOGY_WOOD_COSTS - Static variable in class aic2021.user.GameConstants
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Array containing the wood cost of each technology (sorted by the technology enumeration).
- throwTorch(Location) - Method in interface aic2021.user.UnitController
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The unit attempts to throw a torch at a target location.
- TORCH_DURATION - Static variable in class aic2021.user.GameConstants
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Duration of torches (in rounds).
- TORCH_DURATION_OIL - Static variable in class aic2021.user.GameConstants
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Duration of torches (in rounds) if the technology 'Oil' has been researched.
- TORCH_INTENSITY - Static variable in class aic2021.user.GameConstants
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Luminous intensity of torches.
- TORCH_THROW_RANGE - Static variable in class aic2021.user.GameConstants
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Array containing the range of each unit type when they throw their torch.
- TORCH_WOOD_COST - Static variable in class aic2021.user.GameConstants
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Wood cost of lighting a torch.
- torchThrowRange - Variable in enum aic2021.user.UnitType
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Torch throw range of this unit type.
- toString() - Method in class aic2021.user.Location
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