Skip navigation links
A C D E F G H I K L M O P Q R S T U V W X Y 

T

Team - Enum in aic2021.user
Enum that contains all factions in this game.
TECH_LEVEL_THRESHOLD - Static variable in class aic2021.user.GameConstants
Required amount of technologies of a given level to unlock the next technology level.
Technology - Enum in aic2021.user
Class containing all available technologies to investigate.
TECHNOLOGY_FOOD_COSTS - Static variable in class aic2021.user.GameConstants
Array containing the food cost of each technology (sorted by the technology enumeration).
TECHNOLOGY_STONE_COSTS - Static variable in class aic2021.user.GameConstants
Array containing the stone cost of each technology (sorted by the technology enumeration).
TECHNOLOGY_WOOD_COSTS - Static variable in class aic2021.user.GameConstants
Array containing the wood cost of each technology (sorted by the technology enumeration).
throwTorch(Location) - Method in interface aic2021.user.UnitController
The unit attempts to throw a torch at a target location.
TORCH_DURATION - Static variable in class aic2021.user.GameConstants
Duration of torches (in rounds).
TORCH_DURATION_OIL - Static variable in class aic2021.user.GameConstants
Duration of torches (in rounds) if the technology 'Oil' has been researched.
TORCH_INTENSITY - Static variable in class aic2021.user.GameConstants
Luminous intensity of torches.
TORCH_THROW_RANGE - Static variable in class aic2021.user.GameConstants
Array containing the range of each unit type when they throw their torch.
TORCH_WOOD_COST - Static variable in class aic2021.user.GameConstants
Wood cost of lighting a torch.
torchThrowRange - Variable in enum aic2021.user.UnitType
Torch throw range of this unit type.
toString() - Method in class aic2021.user.Location
 
A C D E F G H I K L M O P Q R S T U V W X Y 
Skip navigation links