- canAttack() - Method in interface aic2021.user.UnitController
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Returns if this unit can attack this turn.
- canAttack(Location) - Method in interface aic2021.user.UnitController
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Returns if the unit can attack the given location.
- canAttack() - Method in enum aic2021.user.UnitType
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Returns if this unit type can attack.
- canDeposit() - Method in interface aic2021.user.UnitController
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Returns if this unit can deposit its resources in an adjacent Base or Settlement.
- canDisarm(Location) - Method in interface aic2021.user.UnitController
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Returns if this unit can disarm a trap at a given location.
- canDraw(int) - Method in interface aic2021.user.UnitController
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Returns if this unit can draw target code at its location.
- canGatherResources() - Method in interface aic2021.user.UnitController
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Returns if this unit can gather the resources on its location.
- canLightTorch() - Method in interface aic2021.user.UnitController
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Returns if this unit can light a torch.
- canMakeSmokeSignal() - Method in interface aic2021.user.UnitController
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Returns if this unit can make a smoke signal.
- canMove() - Method in interface aic2021.user.UnitController
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Returns if this unit can move this turn.
- canMove(Direction) - Method in interface aic2021.user.UnitController
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Returns if a unit can move following the given direction.
- canMove() - Method in enum aic2021.user.UnitType
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Returns if this unit type can move.
- canRead(Location) - Method in interface aic2021.user.UnitController
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Returns if this unit can read the rock art painted at target location.
- canReadSmokeSignals() - Method in interface aic2021.user.UnitController
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Returns if this unit can read smoke signals.
- canResearchTechnology(Technology) - Method in interface aic2021.user.UnitController
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Returns if this unit can research the given technology.
- canSenseLocation(Location) - Method in interface aic2021.user.UnitController
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Returns if the unit can sense target location.
- canSpawn(UnitType, Direction) - Method in interface aic2021.user.UnitController
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Returns if this unit can create a unit of a given type following a given direction.
- canThrowTorch(Location) - Method in interface aic2021.user.UnitController
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Returns if the unit can throw a torch at the given location.
- CONSTRUCTION_TURNS - Static variable in class aic2021.user.GameConstants
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Turns that units take since their construction until they can move and attack.