Skip navigation links
A C D E F G H I K L M O P Q R S T U V W X Y 

C

canAttack() - Method in interface aic2021.user.UnitController
Returns if this unit can attack this turn.
canAttack(Location) - Method in interface aic2021.user.UnitController
Returns if the unit can attack the given location.
canAttack() - Method in enum aic2021.user.UnitType
Returns if this unit type can attack.
canDeposit() - Method in interface aic2021.user.UnitController
Returns if this unit can deposit its resources in an adjacent Base or Settlement.
canDisarm(Location) - Method in interface aic2021.user.UnitController
Returns if this unit can disarm a trap at a given location.
canDraw(int) - Method in interface aic2021.user.UnitController
Returns if this unit can draw target code at its location.
canGatherResources() - Method in interface aic2021.user.UnitController
Returns if this unit can gather the resources on its location.
canLightTorch() - Method in interface aic2021.user.UnitController
Returns if this unit can light a torch.
canMakeSmokeSignal() - Method in interface aic2021.user.UnitController
Returns if this unit can make a smoke signal.
canMove() - Method in interface aic2021.user.UnitController
Returns if this unit can move this turn.
canMove(Direction) - Method in interface aic2021.user.UnitController
Returns if a unit can move following the given direction.
canMove() - Method in enum aic2021.user.UnitType
Returns if this unit type can move.
canRead(Location) - Method in interface aic2021.user.UnitController
Returns if this unit can read the rock art painted at target location.
canReadSmokeSignals() - Method in interface aic2021.user.UnitController
Returns if this unit can read smoke signals.
canResearchTechnology(Technology) - Method in interface aic2021.user.UnitController
Returns if this unit can research the given technology.
canSenseLocation(Location) - Method in interface aic2021.user.UnitController
Returns if the unit can sense target location.
canSpawn(UnitType, Direction) - Method in interface aic2021.user.UnitController
Returns if this unit can create a unit of a given type following a given direction.
canThrowTorch(Location) - Method in interface aic2021.user.UnitController
Returns if the unit can throw a torch at the given location.
CONSTRUCTION_TURNS - Static variable in class aic2021.user.GameConstants
Turns that units take since their construction until they can move and attack.
A C D E F G H I K L M O P Q R S T U V W X Y 
Skip navigation links