- makeSmokeSignal(int) - Method in interface aic2021.user.UnitController
-
Attempts to broadcast a given code through a smoke signal.
- MAX_ENERGY - Static variable in class aic2021.user.GameConstants
-
Maximum amount of energy that a unit can spend each round.
- MAX_HEALTH_INCREASE_EUGENICS - Static variable in class aic2021.user.GameConstants
-
The maximum HP of new wolves is increased by this value if 'Eugenics' has been researched.
- MAX_HEALTH_RATIO_INCREASE_COOKING - Static variable in class aic2021.user.GameConstants
-
Max Health ratio increase of all new units if the technology 'Cooking' has been researched.
- MAX_HP_UNITS - Static variable in class aic2021.user.GameConstants
-
Array containing the maximum health points of each unit type.
- MAX_ID - Static variable in class aic2021.user.GameConstants
-
Maximum ID for units.
- MAX_MAP_SIZE - Static variable in class aic2021.user.GameConstants
-
Maximum map size.
- MAX_RESOURCE_CAPACITY - Static variable in class aic2021.user.GameConstants
-
Maximum amount of resources of each type that a worker can carry.
- MAX_RESOURCE_CAPACITY_BOXES - Static variable in class aic2021.user.GameConstants
-
Maximum amount of resources of each type that a worker can carry if the technology 'Boxes' has been researched.
- MAX_ROCK_ART_NUMBER - Static variable in class aic2021.user.GameConstants
-
Maximum number that can be drawn with rock art.
- MAX_ROUNDS - Static variable in class aic2021.user.GameConstants
-
Total number of rounds in a game.
- MAX_TOTAL_UNITS - Static variable in class aic2021.user.GameConstants
-
Food produced by quarries each round.
- MAX_TOTAL_UNITS_INCREASE_HOUSES - Static variable in class aic2021.user.GameConstants
-
The total number of units that a team can create is increased by this value if 'Houses' is researched.
- MAX_TOTAL_UNITS_INCREASE_HUTS - Static variable in class aic2021.user.GameConstants
-
The total number of units that a team can create is increased by this value if 'Huts' is researched.
- maxHealth - Variable in enum aic2021.user.UnitType
-
Maximum health points of this unit type.
- MIN_ATTACK_RANGE_UNITS - Static variable in class aic2021.user.GameConstants
-
Array containing the minimum attack range of each unit type.
- MIN_DEER_LUMINOSITY - Static variable in class aic2021.user.GameConstants
-
Necessary luminous intensity for deer to spawn or move to a given tile.
- MIN_MAP_SIZE - Static variable in class aic2021.user.GameConstants
-
Minimum map size.
- MIN_ROCK_ART_NUMBER - Static variable in class aic2021.user.GameConstants
-
Minimum number that can be drawn with rock art.
- minAttackRange - Variable in enum aic2021.user.UnitType
-
Minimum attack range of this unit type (in square units).
- MOUNTAIN_OPACITY - Static variable in class aic2021.user.GameConstants
-
Opacity of tiles with mountains.
- move(Direction) - Method in interface aic2021.user.UnitController
-
Attempts to move the unit following the given direction.
- MOVEMENT_COOLDOWN_DECREASE_EUGENICS - Static variable in class aic2021.user.GameConstants
-
The movement cooldown of new wolves is decreased by this value if 'Eugenics' has been researched.
- MOVEMENT_COOLDOWN_UNITS - Static variable in class aic2021.user.GameConstants
-
Array containing the movement cooldown of each unit type.
- MOVEMENT_RANGE - Static variable in class aic2021.user.GameConstants
-
Array containing the movement range of each unit type.
- movementCooldown - Variable in enum aic2021.user.UnitType
-
Movement cooldown of this unit type.
- movementRange - Variable in enum aic2021.user.UnitType
-
Movement range of this unit type.