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S

SAWMILL_PRODUCTION - Static variable in class aic2021.user.GameConstants
Food produced by farms each round.
senseFireAtLocation(Location) - Method in interface aic2021.user.UnitController
Returns if the given location has a fire or not.
senseFires(int) - Method in interface aic2021.user.UnitController
Returns an array with the information of all fires that can be sensed by this unit inside of a given radius around it.
senseFires() - Method in interface aic2021.user.UnitController
Returns an array with the information of all fires that can be sensed by this unit.
senseIllumination(Location) - Method in interface aic2021.user.UnitController
Returns the illumination of target location.
senseMountains(int) - Method in interface aic2021.user.UnitController
Returns an array with the location of all mountains that can be sensed by this unit inside of a given radius around it.
senseMountains() - Method in interface aic2021.user.UnitController
Returns an array with the location of all mountains that can be sensed by this unit.
senseResourceInfo(Location) - Method in interface aic2021.user.UnitController
Returns the information about the resources at a given location.
senseResources(int, Resource) - Method in interface aic2021.user.UnitController
Returns an array with the info of all resources of a given type that can be sensed by this unit inside of a given radius around it.
senseResources() - Method in interface aic2021.user.UnitController
Returns an array with the information of all resources that can be sensed by this unit.
senseTraps(int) - Method in interface aic2021.user.UnitController
Returns an array with the location of all traps that can be sensed by this unit inside of a given radius around it.
senseTraps() - Method in interface aic2021.user.UnitController
Returns an array with the location of all traps that can be sensed by this unit.
senseUnitAtLocation(Location) - Method in interface aic2021.user.UnitController
Returns the information of the unit at a given location.
senseUnits(int, Team) - Method in interface aic2021.user.UnitController
Returns an array with all other units of a given team that can be sensed by this unit inside of a given radius around it.
senseUnits(Team) - Method in interface aic2021.user.UnitController
Returns an array with all other units of a given team that can be sensed by this unit.
senseUnits(int) - Method in interface aic2021.user.UnitController
Returns an array with the information of all units that can be sensed by this unit inside of a given radius around it.
senseUnits() - Method in interface aic2021.user.UnitController
Returns an array with the information of all units that can be sensed by this unit.
senseWater(int) - Method in interface aic2021.user.UnitController
Returns an array with the location of all water tiles that can be sensed by this unit inside of a given radius around it.
SMOKE_SIGNAL_COOLDOWN - Static variable in class aic2021.user.GameConstants
Minimum number that can be drawn with rock art.
SMOKE_SIGNAL_COOLDOWN_VOCABULARY - Static variable in class aic2021.user.GameConstants
Minimum number that can be drawn with rock art if 'Vocabulary' has been researched.
spawn(UnitType, Direction) - Method in interface aic2021.user.UnitController
Attempts to create a unit of a given type following a given direction.
STANDARD_OPACITY - Static variable in class aic2021.user.GameConstants
Opacity of tiles without forests or mountains.
STONE_ROUND - Static variable in class aic2021.user.GameConstants
Stone received at the beginning of each round.
STONE_UNIT_COSTS - Static variable in class aic2021.user.GameConstants
Array containing the stone cost of each unit type.
stoneCost - Variable in enum aic2021.user.UnitType
Stone required to build this unit.
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