- SAWMILL_PRODUCTION - Static variable in class aic2021.user.GameConstants
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Food produced by farms each round.
- senseFireAtLocation(Location) - Method in interface aic2021.user.UnitController
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Returns if the given location has a fire or not.
- senseFires(int) - Method in interface aic2021.user.UnitController
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Returns an array with the information of all fires that can be sensed by this unit inside of a given radius around it.
- senseFires() - Method in interface aic2021.user.UnitController
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Returns an array with the information of all fires that can be sensed by this unit.
- senseIllumination(Location) - Method in interface aic2021.user.UnitController
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Returns the illumination of target location.
- senseMountains(int) - Method in interface aic2021.user.UnitController
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Returns an array with the location of all mountains that can be sensed by this unit inside of a given radius around it.
- senseMountains() - Method in interface aic2021.user.UnitController
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Returns an array with the location of all mountains that can be sensed by this unit.
- senseResourceInfo(Location) - Method in interface aic2021.user.UnitController
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Returns the information about the resources at a given location.
- senseResources(int, Resource) - Method in interface aic2021.user.UnitController
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Returns an array with the info of all resources of a given type that can be sensed by this unit inside of a given radius around it.
- senseResources() - Method in interface aic2021.user.UnitController
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Returns an array with the information of all resources that can be sensed by this unit.
- senseTraps(int) - Method in interface aic2021.user.UnitController
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Returns an array with the location of all traps that can be sensed by this unit inside of a given radius around it.
- senseTraps() - Method in interface aic2021.user.UnitController
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Returns an array with the location of all traps that can be sensed by this unit.
- senseUnitAtLocation(Location) - Method in interface aic2021.user.UnitController
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Returns the information of the unit at a given location.
- senseUnits(int, Team) - Method in interface aic2021.user.UnitController
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Returns an array with all other units of a given team that can be sensed by this unit inside of a given radius around it.
- senseUnits(Team) - Method in interface aic2021.user.UnitController
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Returns an array with all other units of a given team that can be sensed by this unit.
- senseUnits(int) - Method in interface aic2021.user.UnitController
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Returns an array with the information of all units that can be sensed by this unit inside of a given radius around it.
- senseUnits() - Method in interface aic2021.user.UnitController
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Returns an array with the information of all units that can be sensed by this unit.
- senseWater(int) - Method in interface aic2021.user.UnitController
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Returns an array with the location of all water tiles that can be sensed by this unit inside of a given radius around it.
- SMOKE_SIGNAL_COOLDOWN - Static variable in class aic2021.user.GameConstants
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Minimum number that can be drawn with rock art.
- SMOKE_SIGNAL_COOLDOWN_VOCABULARY - Static variable in class aic2021.user.GameConstants
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Minimum number that can be drawn with rock art if 'Vocabulary' has been researched.
- spawn(UnitType, Direction) - Method in interface aic2021.user.UnitController
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Attempts to create a unit of a given type following a given direction.
- STANDARD_OPACITY - Static variable in class aic2021.user.GameConstants
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Opacity of tiles without forests or mountains.
- STONE_ROUND - Static variable in class aic2021.user.GameConstants
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Stone received at the beginning of each round.
- STONE_UNIT_COSTS - Static variable in class aic2021.user.GameConstants
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Array containing the stone cost of each unit type.
- stoneCost - Variable in enum aic2021.user.UnitType
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Stone required to build this unit.